It works out like this, The members of the rival corps are each given a home base, the how's and wear's are no important for this conversation, so I will save space and text lines by leaving that to another post. The point is that each side of the conflict has a separate staging area or (HQ) once both sides have arrived, Skirmish Mode is Active, meaning that members of each , should spend any time they like in the constellation, targets will be visible in the BATTLE FORGED joint operations channel, so you will never be wasting your time looking for targets who are not online.
During Skirmish mode, expect alot of solo and 2-5 man gang combat. fit a ship accordingly and remember during a war the only rules are apply are that of security of the system (no bubbles :( etc. ) and you are free to go guns a-blazing as much as you like. no one is keeping score here. well maybe a little.
Events Mode is activated as part of an organized combat effort, it involves scenarios that must be completed, the aggressor defender of these scenarios are factored in a number of ways, again, I wont waste too much space here, but the EVENTS have a significant impact on how the FINALE will be operated. there may be any number of events in the current story line, but they will all be made well available and ahead of time to ensure that they are as fun and active as possible.
Once the EVENTS are completed, they culminate in a FINALE, as big a battle as can be mustered, again, plenty of notice (weeks) to ensure all of our members are made aware and to get accurate head counts. but the FINALE has a theme and factors based on the EVENTS and their outcomes.
an example:
This operation is based in Gedur Constellation
Arlulf, Brundakur, Stirht, Illuin, Nedegulf, Aldilur, Alf, Abrat (.WAR-HQ), Orgron (-BATHQ)
Skirmish mode - ACTIVE
Event Mode -
Finale- PENDING
In this example, the battle is in its maturity, with 2 major events completed, The first was defendors, BAT, had to bring a fleet of frigates into the engagement Zone, the only rules were the containment rules for the constellation, War effectively destroyed the frigate force, denying BAT the re-enforcements for the story line.
In supply drop, a WAR hauler needed to pick up a limited time contract package and deliver it to the front line stations, success would have meant significant changs in the Finale, the hauler was destroyed.
Mobile HQ is the last chance to influence the Finale, Both teams field a Mobile HQ of choice to a safe spot in the engagement zone, the last one standing wins. (large fleet engagement if possible)
The Finale- will be the final battle between the sides before moving constellations, one side retreats to the next constellation, the victors move their base forward.
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